Objective
To celebrate the fact that WiNG 5 had set a guinness world record for being the world’s most powerful access point, I was tasked to create an interactive game that would inform players of this while generating further excitement.
Idea
To make the game fun and addictive, I made use of a simple ‘click and reveal’ mechanism with different levels of difficulty. I also included a leaderboard to introduce an element of competition to keep players coming back for more.
Motorola